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RailXP

Age/Gender: 20, Male
Location: Igloo 199, Artic
Job: Student

Newgrounds Stats

Sign-Up Date:
4/24/04

Level: 12
Aura: Neutral

Rank: Civilian
Blams: 4
Saves: 4
Rank #: 133,397

Whistle Status: Garbage

Exp. Points: 1,510 / 1,600
Exp. Rank #: 17,662
Voting Pow.: 5.43 votes

BBS Posts: 1 (0 per day)
Flash Reviews: 100
Music Reviews: 0
Trophies: 0
Stickers: 0

All Flash Reviews

100 Reviews | 16 w/ Responses

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Score: 8
Anaksha: Female Assassin

"Good, but shallow."

date: August 9, 2008

Well made game, very smooth gameplay, more styles of random citizens would be nice, it would be cool if there were buildings to snipe too instead of just streets. Also, some smarter AI would be better, its odd when the final target walks over two corpses without sweating a drop, and right into your crosshair.

Its also an awfully black and white game. Colors aside, it kinda just banishes criminals as bad and everyone else as good. The game also celebrates vigilante killing and distinguishing that from regular killing. I'm not sure belief and purpose ever justify violent means. It is precicly this black and white frame of mind that results in religious fanatical suicide bombers. Maybe if the game tackled some of these underlying questions, it would actually reach some depth.

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Score: 1
Strategy Defense 4

"Severly Limited, Dull"

submission: Strategy Defense 4
date: February 17, 2008

Limited strategy, boring tech tree of units, drags on waaaayy too long. Crimson warfare did a way better job in a much more concise fasion. put a little more effort into balancing the gameplay rather than lengthening it pointlessly. A little creativity here and there doesn't hurt

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Score: 8
Resident Evil WUN!

"Entertaining"

submission: Resident Evil WUN!
date: January 29, 2008

haha that brings back lots of memories, very well done

as for the pre-loader issue, people should stop voting bad just because of that, i mean the flash itself is on the author's website too, so watch it there instead where its fixed.

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Score: 1
Nameless THE GAME

"slow and boring"

submission: Nameless THE GAME
date: December 15, 2007

slow, boring, un-entertaining

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Score: 0
Ultimate Ninja Showdown I

"Not Entertaining at all"

date: December 9, 2007

This is on par with tellytubbies. For severely restarted people only. After the first 10 seconds, my brain shut itself down watching this. The pathetic attempt at humor, the squeaky horrible voice acting, and the repetition all make this flash very tedious to watch. The jokes are the jokes of a 5 yr old, someone who has just discovered "bad words" and finds talking about shoving things up asses funny. You should evaluate your own script, perhaps have some one else look it over, before wasting time making a flash for it.

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Score: 2
> Youda Camper <

"=/ Good Flash, Noth worth paying for though"

submission: > Youda Camper <
date: December 9, 2007

as quoted from a fellow reviewer:

"Get something straight. This is Newgrounds. We demand and require full Flash games for free. Your Flash is not a video game worth paying for. Especially when you want five quid for it, which comes out to about eleven dollars.

Now, let's see. Pay 11 bucks for a crappy isometric *Camping Tycoon* game, or save up three times that and buy Half-Life 2: Episode 2, which is an action-soaked romp through the world of Gordon Freeman, featuring beautiful HDR lighting, the most robust physics engine yet-seen to date, and emotive voice acting and plot twists that will clench your gut in an iron fist and make you want to cry.

Sorry, no. When you value this as worth a third of what VALVe values their very latest game, I have to say you're out to rip us off, especially with your crappy neutered "advertising" version here. You sir, are made of fail and lose, please do not come back to Newgrounds until you have what we want, at a price we're willing to pay.

Hint: for Newgrounds, that price is precisely $0.00"

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Score: 0
Pojuko

"Irritating"

submission: Pojuko
date: October 8, 2007

an insanely annoying game. The jump took too long to charge, the character was overly fragile. A game is for people to enjoy, this game does not achieve that.

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Score: 8
3rd World Farmer

"Interesting Idea!"

submission: 3rd World Farmer
date: February 27, 2007

Yay I ended with a herd of elephants, four tractors, and a well educated second generation. wheee went on for 22 turns or so before i got tired of it. =D

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Score: 8
Linion RPG

"Great Game! but much room for improvement."

submission: Linion RPG
date: November 20, 2006

For those who are stuck in the forest:
A few reviews ago, the author said to go right a couple of times and then head north. It works.

Loved the game, but the bugs ticked me off:

As mentioned before: Random battles occur too often, lack of sound, give skills to fighter, a sell items option, undo/redo stat options so people can change builds, town portals

- The equipment system was horrible, every time i tried to equip new armor without removing old armor, it would disappear. Very annoying especially if its a very expensive item. Equipping party members would also be an interesting option.

- Lack of interesting dungeon. Making the player truck through the same screen fighting the same two enemies makes the game boring real quick. Put more treasure, make a non linear path, put in logic puzzles and switches to make the dungeons funner to play in. Change the backgrounds.

- Shallow character development. Beef up the story with some interesting dialog or interaction between characters. So far all the conversations are there to tell the player "where-to-go-next". Bring in the brother earlier in the story. Make characters likable and have the villain show up more often at the beginning of the story. A good (really bad) villain can make or break a story.

- Change the cave dungeon, its so long and boring and it desperately needs a save point in the middle so people can come back to it. Make the enemies harder as you progress, so it maintains a challenge and breaks the monotony.

- Don't constrict your possibilities! Once the player walks into the forest, it is nearly impossible to return to the first town to do sidequests. Either get a town transporting system, or give ample warning beforehand.

- More rewarding side quests would be nice. Early game the pace is really slow, it is harder to level up from 1-10 than fighting the last boss! Tweak the level balancing issue.

- Allow use of keyboard to hit the "OK" buttons, it gets annoying switching from keyboard to battle to mouse to press OK and back to keyboard to move.

- Make the no-go zones obvious. Sometimes it looks like there is more to the town, and when you get to the edge, you hit the "invisible wall". A small annoying detail

- Put in a limit break or something, people love grand finishing moves.

=====

- Loved the battle system. Loved how each enemy has his own attack pattern, and you have to get hit a few times before you learn the timing to dodge it.

- Loved the graphics and your drawing style!

- I actually like it with no music, because then I can put my own on.

I like many aspects of the game, just that its easier to spot the bad. Really good game. Fix some stuff and fill it out a bit, and I am sure it would be on everyone's favorite list (if it isn't already)

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Score: 8
NLO - 9/11

"Hahahha a good chuckle!"

submission: NLO - 9/11
date: October 17, 2006

Seriously people, lay off the "OMGWTF DIS IS OFFENCIVE". See the warning in author's comments? I quote:

Warning: If you dont find 9/11 jokes funny, do not watch this.

now if you find it offencive, why the hell did you watch it in the first place? About time people started laughing about it. I mean sure its a tradgedy and all, but mulling it over wont help. Those of you who can, just take a good laught out of it and move on. Yo mama jokes are a pritty touchy subject, but its been so common that people no longer treat it seriously anymore. Take this flash with the same attitude.

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